Purposive action may cause social change when the actor influences the conditions under which civilisation elements are presented to individuals and subsequently disseminated, internalised and institutionalised within social circles.
Domain: Politics and Purposive Change
Proposition 070 – Competition between civilisation elements
In purposive change of a circle civilisation, newly presented civilisation elements compete with civilisation elements that are already operative.
Proposition 069 – Conditions for internalisation
The likelihood that civilisation elements pursued by an actor through purposive action will be internalised increases as they become more comprehensible, plausible and desirable to individuals.
Proposition 068 – Internalisation and social operation
In purposive change of a circle civilisation, the pursued civilisation elements must be internalised by sufficient numbers of individuals and become socially operative within the relevant social circles.
Proposition 067 – Success of purposive change
A purposive change in a circle civilisation has succeeded when the pursued civilisation elements have been sufficiently internalised and become sufficiently socially operative to realise and maintain the intended condition.
Proposition 066 – Conditions for circle change
Change in a circle civilisation presupposes that the pursued civilisation elements are internalised by sufficient numbers of individuals and become socially operative within the circle.
Proposition 065 – Legitimation through shared civilisation
An actor may legitimate goals through civilisation elements shared with the actor’s support base.
Proposition 064 – Change starts within existing civilisation
Purposive change in an existing circle civilisation takes place within a circle civilisation that is already operative.
Proposition 063 – Goals need not be measurable
Purposive action does not require the pursued goal to be formulated in operational or measurable terms.
Proposition 062 – Valuation precedes purposive action
An actor’s pursuit of a goal presupposes that the actor values the intended condition above alternative conditions.